{"id":12456,"date":"2019-12-06T08:05:38","date_gmt":"2019-12-06T08:05:38","guid":{"rendered":"http:\/\/www.henningludvigsen.com\/index.php\/2019\/12\/06\/hello-world-copy-copy-copy-2\/"},"modified":"2020-03-22T01:32:47","modified_gmt":"2020-03-22T01:32:47","slug":"tutorial-how-to-paint-slime","status":"publish","type":"post","link":"https:\/\/www.henningludvigsen.com\/index.php\/2019\/12\/06\/tutorial-how-to-paint-slime\/","title":{"rendered":"Tutorial \u2013 How to paint slime"},"content":{"rendered":"<h4>When working with fantasy-related art, you will probably sooner or later deal with painting slime and goo. If you\u2019re planning on creating threads of classical dripping Ghostbusters kind of slime, the best thing is naturally to paint it all from scratch, as any layer styles or automated settings just won\u2019t pull it off, and it will look odd.<\/h4>\n<p>For an easier approach, like more of a non-dripping kind of slime, you can use another technique to get you somewhere close. This technique can be used for all sorts of images, but it works best when viewed from the top (like here, for a table top game) as we\u2019re going to take advantage of the layer style features of Photoshop.<\/p>\n<p>A good thing with layer based effects is that you can custom paint everything to fit uniquely with a minimum of effort and opportunities for post adjustments. What gives the effect we\u2019re looking for is the mix of hard highlights and semi-translucent matter.<\/p>\n<p>It\u2019s important to keep in mind that the settings and results will differ depending on the resolution of your image, so if your slime doesn\u2019t turn out as planned, play around with the layer settings.<\/p>\n<h2>Step 1 \u2013 Set up Outer Glow, Layer Style<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-14259 size-full\" src=\"https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_01.jpg\" alt=\"\" width=\"1280\" height=\"997\" srcset=\"https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_01.jpg 1280w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_01-350x273.jpg 350w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_01-1025x798.jpg 1025w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_01-768x598.jpg 768w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_01-800x623.jpg 800w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<p>In a new layer, add a \u201cLayer Style\u201d, and enable \u201cOuter Glow\u201d. Set the \u201cBlend Mode\u201d drop down to \u201cMultiply\u201d and select a dark green colour. Set \u201cOpacity\u201d to around 95%. Set \u201cSpread\u201d to 0%, \u201cSize\u201d to 15%, \u201cRange\u201d to 50%, \u201cJitter\u201d to 0%, and make sure the \u201ccontour\u201d drop down is using the \u201cLinear\u201d selection.<\/p>\n<h2>Step 2 \u2013 Set up Bevel and Emboss, Layer Style<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-14260 size-full\" src=\"https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_02.jpg\" alt=\"\" width=\"1280\" height=\"997\" srcset=\"https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_02.jpg 1280w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_02-350x273.jpg 350w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_02-1025x798.jpg 1025w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_02-768x598.jpg 768w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_02-800x623.jpg 800w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<p>Enable \u201cBevel and Emboss\u201d, and adjust the settings under \u201cStructure as follows: \u201cStyle\u201d to \u201cInner Bevel\u201d, \u201cTechnique\u201d to Smooth, \u201cDepth\u201d to 450%, \u201cDirection\u201d to up, \u201cSize\u201d to 10 px, \u201cSoften\u201d to 0 px.<\/p>\n<p>Under \u201cShading\u201d, set the light closely to the centre, use \u201cLinear\u201d Gloss Contour, set \u201cHighlight Mode\u201d up high, and make sure \u201cShadow Mode\u201d is set to \u201cMultiply\u201d.<\/p>\n<p>Set \u201cContour\u201d to \u201cHalf Round\u201d, and use the pre made \u201cClouds\u201d pattern under the \u201cTexture\u201d style. Up the Scale, and play with Depth.<\/p>\n<h2>Step 3 \u2013 Start sliming stuff!<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-14261 size-full\" src=\"https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_03.jpg\" alt=\"\" width=\"1280\" height=\"997\" srcset=\"https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_03.jpg 1280w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_03-350x273.jpg 350w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_03-1025x798.jpg 1025w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_03-768x598.jpg 768w, https:\/\/www.henningludvigsen.com\/wp-content\/uploads\/2019\/12\/slime_03-800x623.jpg 800w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<p>Set the Layer blending mode to \u201cHard Light\u201d, and layer opacity to 70%, and start sliming your painting using your favourite green icky colour and the Brush Tool. Play around with hard and soft brushes, and see what suits you best. Play around with the Layer Style settings, and keep an extra eye on the light angle, as this feature decides how sharp the highlights get rendered.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When working with fantasy-related art, you will probably sooner or later deal with painting slime and goo. If you\u2019re planning on creating threads of classical dripping Ghostbusters kind of slime, the best thing is naturally to paint it all from scratch, as any layer styles or automated settings just won\u2019t pull it off, and it will look odd. For an easier approach, like more of a non-dripping kind of slime, you can use another technique to get you somewhere close. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":13214,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[43,1],"tags":[52,54,53,56,57,50,51,55],"class_list":["post-12456","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials","category-uncategorized","tag-art","tag-digital","tag-painting","tag-photoshop","tag-theory","tag-tutorial","tag-tutorials","tag-wacom"],"_links":{"self":[{"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/posts\/12456","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/comments?post=12456"}],"version-history":[{"count":9,"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/posts\/12456\/revisions"}],"predecessor-version":[{"id":14262,"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/posts\/12456\/revisions\/14262"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/media\/13214"}],"wp:attachment":[{"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/media?parent=12456"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/categories?post=12456"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.henningludvigsen.com\/index.php\/wp-json\/wp\/v2\/tags?post=12456"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}